This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid Adobe Flash application. This research is a development research using the ADDIE model. This model consists of 5 stages, namely: the analysis stage (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). Data collection was carried out using a questionnaire sheet and a walkthrough. Based on the results of the assessment analysis by three experts, namely: linguists, material experts, and media experts, it showed that the Lubuklinggau context-based mathematics learning media using the Adobe Flash application met the valid criteria with an average score of 4.05.Penelitian ini bertuju...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
Abstrak. Penelitian ini bertujuan mengembangkan media pembelajaran tematik menggunakan aplikasi adob...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This study aims to develop interactive learning media based on adobe flash by using the context of t...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
The development of mathematics learning media using Adobe Flash CS6 based on the Visual Thinking app...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This research was conducted to determine the appropriateness of learning media and to know the respo...
Interactive multimedia works as an interactive media in learning. The aim of this research is to dev...
One of the factors to the lack of success in the mathematics learning process is that the teacher do...
Penelitian pengembangan  ini memiliki tujuan untuk mengembangkan media pembelajaran matematika berb...
The development of interact ive mult imedia-based mathematics learning media using Adobe Flash CS6 P...
The purpose of this study is to produce instructional interactive mathematics media by using context...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
This study aims to produce explorative mathlet learning media based on adobe flash CS6 with Islamic ...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
Abstrak. Penelitian ini bertujuan mengembangkan media pembelajaran tematik menggunakan aplikasi adob...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This study aims to develop interactive learning media based on adobe flash by using the context of t...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
The development of mathematics learning media using Adobe Flash CS6 based on the Visual Thinking app...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This research was conducted to determine the appropriateness of learning media and to know the respo...
Interactive multimedia works as an interactive media in learning. The aim of this research is to dev...
One of the factors to the lack of success in the mathematics learning process is that the teacher do...
Penelitian pengembangan  ini memiliki tujuan untuk mengembangkan media pembelajaran matematika berb...
The development of interact ive mult imedia-based mathematics learning media using Adobe Flash CS6 P...
The purpose of this study is to produce instructional interactive mathematics media by using context...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
This study aims to produce explorative mathlet learning media based on adobe flash CS6 with Islamic ...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
Abstrak. Penelitian ini bertujuan mengembangkan media pembelajaran tematik menggunakan aplikasi adob...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...