One of the factors to the lack of success in the mathematics learning process is that the teacher does not innovate in applying the media in learning. In general, teachers at Budi Agung Private High School still apply conventional media so that students become passive and less interested in mathematics. This has an impact to the low student learning outcomes. Therefore, innovation in Adobe Flash-based learning is needed. The purpose of this study was to test the effectiveness of the use of Adobe Flash learning media on students' mathematics learning outcomes at Budi Agung Private High School, Medan. This study uses a quasi-experimental design. Data collection techniques consist of unstructured interviews, observation, documentation, and tes...
The purpose of this study are (1) analyze the results by learning mathematic in children with mild m...
This study aims to analyze the effect of learning media based on Macromedia Flash on students' mathe...
This research is motivated by the low use of media in learning mathematics, because students’ feel...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
Student can master the materials by doing the problems repeatedly. A media enables students work on ...
Abstract. The rapid development of technology in the community, and the lack of use of technology at...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This research entitled "Effectiveness of Using Macromedia Flash in Learning Mathematics Grade Studen...
This research was conducted to determine the appropriateness of learning media and to know the respo...
This research was conducted to determine the appropriateness of learning media and to know the respo...
This study aims to: (1) describe the validity, practicality and effectiveness of the flash-based lea...
The purpose of this study are (1) analyze the results by learning mathematic in children with mild m...
The purpose of this research are : 1) knowing the process of developing interactive with using Adobe...
The purpose of this study was to determine the effect of macromedia flash learning media on the abil...
The purpose of this study are (1) analyze the results by learning mathematic in children with mild m...
This study aims to analyze the effect of learning media based on Macromedia Flash on students' mathe...
This research is motivated by the low use of media in learning mathematics, because students’ feel...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
Student can master the materials by doing the problems repeatedly. A media enables students work on ...
Abstract. The rapid development of technology in the community, and the lack of use of technology at...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This research entitled "Effectiveness of Using Macromedia Flash in Learning Mathematics Grade Studen...
This research was conducted to determine the appropriateness of learning media and to know the respo...
This research was conducted to determine the appropriateness of learning media and to know the respo...
This study aims to: (1) describe the validity, practicality and effectiveness of the flash-based lea...
The purpose of this study are (1) analyze the results by learning mathematic in children with mild m...
The purpose of this research are : 1) knowing the process of developing interactive with using Adobe...
The purpose of this study was to determine the effect of macromedia flash learning media on the abil...
The purpose of this study are (1) analyze the results by learning mathematic in children with mild m...
This study aims to analyze the effect of learning media based on Macromedia Flash on students' mathe...
This research is motivated by the low use of media in learning mathematics, because students’ feel...