This research was conducted to determine the appropriateness of learning media and to know the response of the learners to the mathematics learning media assisted by Adobe Flash through ethnomathematics on Lampung Traditional House for eight grade of junior high school on polyhedron subject. This research type was research and development (R&D). The research and development steps were based on the Bord and Gall model. The instrument of data collecting was questionnaire with Likert scale. The data analysis technique used in this research was quantitative descriptive data analysis. The result of the research of mathematics learning media assisted by Adobe Flash through Ethnomathematics at Lampung Traditional House obtained the average val...
This research is a research development that aims to know the validity, practicality, and effectiven...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
This research was a research and development which aimed at developing a learning media based multim...
This research was conducted to determine the appropriateness of learning media and to know the respo...
Student can master the materials by doing the problems repeatedly. A media enables students work on ...
One of the factors to the lack of success in the mathematics learning process is that the teacher do...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
Mathematics learning media is a place to channel various information about mathematics learning arr...
Abstract. The rapid development of technology in the community, and the lack of use of technology at...
This study aims to develop technology-based interactive learning media to improve students' mathemat...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
The development of interact ive mult imedia-based mathematics learning media using Adobe Flash CS6 P...
This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid ...
The development of mathematics learning media using Adobe Flash CS6 based on the Visual Thinking app...
This research is a research development that aims to know the validity, practicality, and effectiven...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
This research was a research and development which aimed at developing a learning media based multim...
This research was conducted to determine the appropriateness of learning media and to know the respo...
Student can master the materials by doing the problems repeatedly. A media enables students work on ...
One of the factors to the lack of success in the mathematics learning process is that the teacher do...
This research produces a product of interactive math-based learning media flash CS6 to improve stude...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
Mathematics learning media is a place to channel various information about mathematics learning arr...
Abstract. The rapid development of technology in the community, and the lack of use of technology at...
This study aims to develop technology-based interactive learning media to improve students' mathemat...
The background of this research is based on the observation conducted by the researcher at Junior Hi...
The development of interact ive mult imedia-based mathematics learning media using Adobe Flash CS6 P...
This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid ...
The development of mathematics learning media using Adobe Flash CS6 based on the Visual Thinking app...
This research is a research development that aims to know the validity, practicality, and effectiven...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
This research was a research and development which aimed at developing a learning media based multim...