Virtual worlds can be defined as technology-created virtual environments that incorporate representations of real world elements such as human beings, landscapes and other objects. Recent years have seen the growing use of virtual worlds such as Second Life and World of Warcraft for entertainment and business purposes, and a rising interest from researchers in the impact that virtual worlds can have on patterns of e-collaboration behavior and collaborative task outcomes. This article looks into whether actual work can be accomplished in virtual worlds, whether virtual worlds can provide the basis for trade (B2C and C2C e-commerce), and whether they can serve as a platform for credible studies of e-collaboration behavior and related outcomes...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
The recent penetration of the Internet has provided a fertile ground for the rapid rise of e-service...
21st European Conference On Information Systems, Barcelona, Spain, 8-10 June, 2012The emergence of w...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Includes bibliographical references (p. 328-359) and index.Book fair 2013.xx, 375 p. :"This book pre...
Virtual Worlds, immersive and collaborative environments on the Internet, also referred to as Web 3D...
Evolving from their hedonic roots as systems of play, open cultural virtual worlds(e.g. Second Life)...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, a...
The emergence of web-based technologies has radically influenced the ways in which individuals aroun...
An earlier version of this paper appears in Ciaramitaro, B. (2011). Virtual Worlds and e-Commerce. ...
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presenc...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
The recent penetration of the Internet has provided a fertile ground for the rapid rise of e-service...
21st European Conference On Information Systems, Barcelona, Spain, 8-10 June, 2012The emergence of w...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Includes bibliographical references (p. 328-359) and index.Book fair 2013.xx, 375 p. :"This book pre...
Virtual Worlds, immersive and collaborative environments on the Internet, also referred to as Web 3D...
Evolving from their hedonic roots as systems of play, open cultural virtual worlds(e.g. Second Life)...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, a...
The emergence of web-based technologies has radically influenced the ways in which individuals aroun...
An earlier version of this paper appears in Ciaramitaro, B. (2011). Virtual Worlds and e-Commerce. ...
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presenc...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
Information technology is rapidly changing and companies are amending to the inevitable changes. Rec...
The recent penetration of the Internet has provided a fertile ground for the rapid rise of e-service...
21st European Conference On Information Systems, Barcelona, Spain, 8-10 June, 2012The emergence of w...