Virtual worlds present more options on how people can meet, attracting corporations, nonprofits, and government entities to navigate these new worlds that demand computer skills yet offer benefits in reduced travel time, expenditures, and carbon footprints. This study utilized qualitative interviews with experienced hosts of social virtual-world events representing a variety of industries. Questions were designed to elicit responses about the decision-making process in selecting virtual worlds for meetings and events for business applications, as well as to discover opportunities and challenges in in-world collaborations. The research extends the technology acceptance model by examining use of technology beyond the individual\u27s intenti...
This chapter presents The Virtual World Conference, an online event that brought together top intern...
International audienceAs the adoption of virtual worlds is expected to rise among all industries and...
Although research on three-dimensional virtual environments abounds, little is known about the socia...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Collaboration is vital in today's information age, and tools are increasingly used to bring together...
Participation in multi-user virtual environments (MUVEs) is becoming a part of the American culture,...
The traditional event management has changed in recent years with the new technologies and currently...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming increasingly sophisticated, showing potential as a platform for a variet...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
Virtual worlds offer great potential for supporting the collaborative work of geographically distrib...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
This chapter presents The Virtual World Conference, an online event that brought together top intern...
International audienceAs the adoption of virtual worlds is expected to rise among all industries and...
Although research on three-dimensional virtual environments abounds, little is known about the socia...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Collaboration is vital in today's information age, and tools are increasingly used to bring together...
Participation in multi-user virtual environments (MUVEs) is becoming a part of the American culture,...
The traditional event management has changed in recent years with the new technologies and currently...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming increasingly sophisticated, showing potential as a platform for a variet...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
Virtual worlds offer great potential for supporting the collaborative work of geographically distrib...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
This chapter presents The Virtual World Conference, an online event that brought together top intern...
International audienceAs the adoption of virtual worlds is expected to rise among all industries and...
Although research on three-dimensional virtual environments abounds, little is known about the socia...