Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presence for the 21st Century. This article explores the origins, evolution and future of the virtual world medium from their humble beginnings in multi-player games to their use in education, business, science and engineering. Our focus will be on the development of social virtual worlds including environments such as Habitat, Active Worlds and Second Life
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Virtual worlds in their graphical forms have been used since the mid-1980s (Yakal 1986, p.32), prima...
Three dimensional online electronic environments allow people from globally distributed locations to...
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presenc...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are increasingly evolving into Internet-mediated “spaces”, where large groups of peop...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
Online virtual world environments have generated a public-private space that is being used for educa...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Virtual worlds in their graphical forms have been used since the mid-1980s (Yakal 1986, p.32), prima...
Three dimensional online electronic environments allow people from globally distributed locations to...
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presenc...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are increasingly evolving into Internet-mediated “spaces”, where large groups of peop...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
Online virtual world environments have generated a public-private space that is being used for educa...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Virtual worlds in their graphical forms have been used since the mid-1980s (Yakal 1986, p.32), prima...
Three dimensional online electronic environments allow people from globally distributed locations to...