The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. Thealgorithm was successful in generating a wide range of pattern anduser feedback indicates a high level of perceived variation. Thealgorithm is highly customizable and could have applications invarious game content such as particle systems or weapon
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Video game designers iteratively improve player experience by play testing game software and adjusti...
The potential of L-systems is explored byprocedurally generating patterns for use as video game cont...
Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer syste...
The purpose of this article is to present a procedural content gen- eration algorithm for tower defe...
This report aims to present a method for generating levels for tower defense games. Tower defense ga...
This article describes procedural content generation algorithms used by an independent video game de...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
With the passage of time, video games are becoming more complex, and their development incurs greate...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics,...
This study investigated the possibility of procedural generation of skill trees which are similar to...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
The idea for this thesis came from the need of designing a fun, functional and unique combat system ...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Video game designers iteratively improve player experience by play testing game software and adjusti...
The potential of L-systems is explored byprocedurally generating patterns for use as video game cont...
Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer syste...
The purpose of this article is to present a procedural content gen- eration algorithm for tower defe...
This report aims to present a method for generating levels for tower defense games. Tower defense ga...
This article describes procedural content generation algorithms used by an independent video game de...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
With the passage of time, video games are becoming more complex, and their development incurs greate...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics,...
This study investigated the possibility of procedural generation of skill trees which are similar to...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
The idea for this thesis came from the need of designing a fun, functional and unique combat system ...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Video game designers iteratively improve player experience by play testing game software and adjusti...