This study investigated the possibility of procedural generation of skill trees which are similar to skill trees in contemporary video games. A set of randomly-selected skill trees from contemporary video games, from differ- ent game genres, was compiled, and an analysis was performed to extract relevant observations from the set. Using the observations, models for skill tree generation, and for skill tree comparison were proposed, and they were followed for the generation and analysis of the results. It was found that the method of Graph Grammars provided satisfying results compared to the set of skill trees from video games. Additionally, the other methods researched, L-Systems and Naive Randomized Graph Generation, while both may still r...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
This article describes procedural content generation algorithms used by an independent video game de...
The paper presents the system based on the layered hierarchical graphs for game plot description imp...
Game developers often face the issue of having well balanced game in terms of difficulty, especially...
INTRODUCTION: This work presents an educational board game based on graph grammars to develop comput...
In the recent years, digital games have solidified their role as important parts of life for a consi...
The benefits of using some type of automation to reduce the time and cost of software development is...
The benefits of using some type of automation to reduce the time and cost of software development is...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Title: Application of hierarchical graph grammars in procedural 3D world gen- eration Author: Jakub ...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
Graph Games is a collection of games with the purpose of gathering data from player solutions for so...
peer-reviewedThe benefits of using some type of automation to reduce the time and cost of software ...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
This article describes procedural content generation algorithms used by an independent video game de...
The paper presents the system based on the layered hierarchical graphs for game plot description imp...
Game developers often face the issue of having well balanced game in terms of difficulty, especially...
INTRODUCTION: This work presents an educational board game based on graph grammars to develop comput...
In the recent years, digital games have solidified their role as important parts of life for a consi...
The benefits of using some type of automation to reduce the time and cost of software development is...
The benefits of using some type of automation to reduce the time and cost of software development is...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Title: Application of hierarchical graph grammars in procedural 3D world gen- eration Author: Jakub ...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
Graph Games is a collection of games with the purpose of gathering data from player solutions for so...
peer-reviewedThe benefits of using some type of automation to reduce the time and cost of software ...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
This article describes procedural content generation algorithms used by an independent video game de...
The paper presents the system based on the layered hierarchical graphs for game plot description imp...