The use of video games has increased significantly in the last decade. The young population has always been more inclined to use them. However, the risks of addiction to them are growing with the access to the Internet and new digital devices, the lower cost of them, and the lack of parental control. On the other hand, a weird circumstance as the COVID-19 pandemic involves weeks-long confinements, which may significantly influence increased consumption. This study aims to know university students' situation in Spain regarding the problem described in this pandemic scenario. It analyzes the use of video games and whether addiction risks appearance, examining which factors are determinants of this behavior. The method is based on various stat...
Currently young people are increasing the activities they perform in their Smartphone, making it an ...
Treball Final de Grau en Psicologia. Codi: PS1048. Curs: 2018/2019Video game addiction is an excessi...
The relationship between the use of video games during the confinement due to the COVID-9 pandemic a...
El consumo de videojuegos se ha incrementado de manera significativa en la última década. La poblaci...
Treball Final de Grau en Psicologia. Codi: PS1048. Curs: 2021/2022The pandemic and its consequent qu...
This document reports on an action research study on video game addiction. The study aimed to explor...
Technological advances and the rapid increase in internet access in recent years have allowed the vi...
For many, the concept of videogame addiction seems far-fetched particularly if their concepts of add...
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, e...
El sedentarismo representa uno de los principales problemas de la sociedad actual, siendo el «sedent...
Video games are one of the most attractive forms of leisure. Today it is one of the main activities ...
Video games are one of the most attractive forms of leisure. Today it is one of the main activities ...
Introduction: The excessive use of videogames has increased dramatically, especially among 10-to-19-...
The health situation resulting from COVID-19 is affecting lifestyles starting from the earliest stag...
Las Tecnologías de la Información y Comunicación (TIC) han adquirido una fuerte presencia en la vida...
Currently young people are increasing the activities they perform in their Smartphone, making it an ...
Treball Final de Grau en Psicologia. Codi: PS1048. Curs: 2018/2019Video game addiction is an excessi...
The relationship between the use of video games during the confinement due to the COVID-9 pandemic a...
El consumo de videojuegos se ha incrementado de manera significativa en la última década. La poblaci...
Treball Final de Grau en Psicologia. Codi: PS1048. Curs: 2021/2022The pandemic and its consequent qu...
This document reports on an action research study on video game addiction. The study aimed to explor...
Technological advances and the rapid increase in internet access in recent years have allowed the vi...
For many, the concept of videogame addiction seems far-fetched particularly if their concepts of add...
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y, especialmente, e...
El sedentarismo representa uno de los principales problemas de la sociedad actual, siendo el «sedent...
Video games are one of the most attractive forms of leisure. Today it is one of the main activities ...
Video games are one of the most attractive forms of leisure. Today it is one of the main activities ...
Introduction: The excessive use of videogames has increased dramatically, especially among 10-to-19-...
The health situation resulting from COVID-19 is affecting lifestyles starting from the earliest stag...
Las Tecnologías de la Información y Comunicación (TIC) han adquirido una fuerte presencia en la vida...
Currently young people are increasing the activities they perform in their Smartphone, making it an ...
Treball Final de Grau en Psicologia. Codi: PS1048. Curs: 2018/2019Video game addiction is an excessi...
The relationship between the use of video games during the confinement due to the COVID-9 pandemic a...