This thesis was carried out within the Games and Transgressive Aesthetics project, located at the department of Information Science and Media Studies, at the University of Bergen. The goals for this project is however separate from those of its parent project, and instead focuses solely on the interface design in the digital game Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2016). The thesis is presented through a multidisciplinary approach to digital games, with a human-computer interaction perspective. The overall intent of the thesis is therefore to present a study in which a group of participants were observed while playing the game, with the objective of gaining empirical data on what role the interface and gameworld desig...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
During the last couple of decades, there has been an exponential improvement in neuroimaging technol...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
The number of concern parents who complain about their children’s addiction to video games have expo...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis investigates the intrinsic motivations for the playing of video games on smartphones thr...
Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-...
This thesis aims to examine if the visual features of virtual identities that players use to represe...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Includes abstract.Includes bibliographical references (leaves 71-73).The main aim of this study is t...
Understanding the game development process is integral to achieving success in the game industry. Al...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
During the last couple of decades, there has been an exponential improvement in neuroimaging technol...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
The number of concern parents who complain about their children’s addiction to video games have expo...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This thesis investigates the intrinsic motivations for the playing of video games on smartphones thr...
Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-...
This thesis aims to examine if the visual features of virtual identities that players use to represe...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Includes abstract.Includes bibliographical references (leaves 71-73).The main aim of this study is t...
Understanding the game development process is integral to achieving success in the game industry. Al...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
During the last couple of decades, there has been an exponential improvement in neuroimaging technol...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...