Not all computer users are able to use conventional control methods. People with physical disabilities use various alternate control methods. One less used control method is gaze control. Entertainment is an important part of computing also for users with disabilities. Games are an essential part of digital entertainment, but they are rarely designed to be played with alternate control methods. We investigated the characteristics of game genres to assess the suitability of gaze control of the genres. We thoroughly analyzed interactions in racing games, and designed and implemented gaze controls for Super Tux Kart racing. Users with disabilities may find gaze control fatiguing. To get verification that our implementation can be used by the...
The video game industry continues to grow. Competition is tough as games become more and more popula...
This dissertation examines the different pricing strategies available to online multiplayer game pub...
The purpose of this report is to identify interface design elements in educational games for a middl...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
The number of concern parents who complain about their children’s addiction to video games have expo...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
As the interactive entertainment industry matures, we need a better understanding of what makes soft...
This thesis was carried out within the Games and Transgressive Aesthetics project, located at the de...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2...
This paper covers our research into creating an exhibit to showcase the Interactive Media and Game D...
This study reports on how usability principles can be implemented into a game development framework ...
The video game industry continues to grow. Competition is tough as games become more and more popula...
This dissertation examines the different pricing strategies available to online multiplayer game pub...
The purpose of this report is to identify interface design elements in educational games for a middl...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
The number of concern parents who complain about their children’s addiction to video games have expo...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
As the interactive entertainment industry matures, we need a better understanding of what makes soft...
This thesis was carried out within the Games and Transgressive Aesthetics project, located at the de...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2...
This paper covers our research into creating an exhibit to showcase the Interactive Media and Game D...
This study reports on how usability principles can be implemented into a game development framework ...
The video game industry continues to grow. Competition is tough as games become more and more popula...
This dissertation examines the different pricing strategies available to online multiplayer game pub...
The purpose of this report is to identify interface design elements in educational games for a middl...