Abstract. This thesis examines the gaming interactions of players in Overwatch, a multiplayer, fast-paced, first-person shooter video game. The data contains players’ practice matches against other teams to improve their team synergy, and to try out new additions to their roster. Two hours of their video-recorded, naturally-occuring gaming interactions in English are analyzed using Conversation Analysis to uncover insights on how players achieve intersubjectivity (i.e. mutual understanding). As this phenomenon has not been subject to research in gaming contexts yet, the analytical focus is on displays of understanding in second turn (i.e. a turn that is addressed to its prior turn) during both talk and action sequences. Four types of displa...
The following is a study of online relationships and identity formation in Everquest, a multiplayer ...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
Self-paced games are digital games which do not require players to make a move within a particular p...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
The number of concern parents who complain about their children’s addiction to video games have expo...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
Video games have grown into a multibillion-dollar industry over the past 40 years. A number of studi...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Includes abstract.Includes bibliographical references (leaves 71-73).The main aim of this study is t...
The following is a study of online relationships and identity formation in Everquest, a multiplayer ...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
Self-paced games are digital games which do not require players to make a move within a particular p...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
The number of concern parents who complain about their children’s addiction to video games have expo...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
Video games have grown into a multibillion-dollar industry over the past 40 years. A number of studi...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
Craig WestonVideo games have had a short but exciting history. Throughout the years, the musical con...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Includes abstract.Includes bibliographical references (leaves 71-73).The main aim of this study is t...
The following is a study of online relationships and identity formation in Everquest, a multiplayer ...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...