Self-paced games are digital games which do not require players to make a move within a particular period of time, so the game can be played at whichever speed the player desires. Game experience measures can help game designers and increase understanding of how games create engagement. This thesis aimed to develop new measures of the experience of playing self-paced games. It investigated two possible measures; measuring cognitive load using pupil dilation and measuring attention using irrelevant distractor images. The first approach found a significant difference in pupil dilation between easy and hard variants of a task taken from the game Two Dots. In a subsequent study, participants played three different versions of Two Dots – on...
The purpose of this study was to understand the effect of an attentional distraction on the perceptu...
Video games have become one of the most important forms of entertainment in recent years. Games have...
Many studies throughout the area of decision-making have shown that people are able to adapt to diff...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Video games provide a competitive, goal-oriented environment. They involve individuals who often see...
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for t...
Multiplayer online video games are an increasingly popular form of entertainment, and many individua...
The action-specific perception literature has demonstrated that superior task success is correlated ...
Research on player typologies has been focused on games mainly targeted for mature audience. Player ...
Why do learning games fail or succeed? Recent evidence suggests that attention forms an important mo...
A haptic feedback device for simulating batting sport haptics was designed using the resultant gyros...
In the age of computing, we rely on software to manage our days, from the moment we wake up until we...
Currently, there is no gold standard to guide clinicians on what exerted or game-like state to basel...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
View from the Virtual Pocket is a proof of concept study in which a theoretical proposition about si...
The purpose of this study was to understand the effect of an attentional distraction on the perceptu...
Video games have become one of the most important forms of entertainment in recent years. Games have...
Many studies throughout the area of decision-making have shown that people are able to adapt to diff...
Tracking the human body with cameras such as the Microsoft Kinect has been a successful way to provi...
Video games provide a competitive, goal-oriented environment. They involve individuals who often see...
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for t...
Multiplayer online video games are an increasingly popular form of entertainment, and many individua...
The action-specific perception literature has demonstrated that superior task success is correlated ...
Research on player typologies has been focused on games mainly targeted for mature audience. Player ...
Why do learning games fail or succeed? Recent evidence suggests that attention forms an important mo...
A haptic feedback device for simulating batting sport haptics was designed using the resultant gyros...
In the age of computing, we rely on software to manage our days, from the moment we wake up until we...
Currently, there is no gold standard to guide clinicians on what exerted or game-like state to basel...
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
View from the Virtual Pocket is a proof of concept study in which a theoretical proposition about si...
The purpose of this study was to understand the effect of an attentional distraction on the perceptu...
Video games have become one of the most important forms of entertainment in recent years. Games have...
Many studies throughout the area of decision-making have shown that people are able to adapt to diff...