Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's experience. It shows a complex relationship to vection (illusory self-motion) as well as postural instability. Three experiments were conducted presenting both expanding and rotating colourful optimised Fraser Wilcox illusions as well as grey-scaled controlled versions of the illusions. Cybersickness and vection were reported and head movements in medio-lateral and anterior-posterior direction were recorded. The experiments found that perceived visual motion (illusory motion) is sufficient to elicit vection in the absence of any stimulated visual motion. The strength of motion perceived in the illusions was related to the experience of cybersi...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user’s e...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-m...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sidew...
Abstract Stereopsis provides critical information for the spatial visual perception of object form a...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user’s e...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-m...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sidew...
Abstract Stereopsis provides critical information for the spatial visual perception of object form a...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...