Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-mounted display based virtual reality (HMD VR). However, the empirical support for this widespread belief is rather mixed. Our exploratory study examined the possibility that only unexpected experiences of vection provoke cybersickness. Fifteen males and 15 females played an HMD VR game (Mission: ISS) for up to 14 min with: 1) their experiences of vection and cybersickness assessed every 2 minutes; and 2) the game being terminated whenever they reported feeling sick. Of the 30 participants tested, 17 reported feeling sick and 13 remained well. Sick and well participants did not differ in terms of the strength of their vection experiences. Howe...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
While head-mounted display (HMD) based gaming is often limited by cybersickness, research suggests t...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's e...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
2019 Copyright held by the owner/author(s). This study investigated whether individual differences i...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user’s e...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and li...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
While head-mounted display (HMD) based gaming is often limited by cybersickness, research suggests t...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's e...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
2019 Copyright held by the owner/author(s). This study investigated whether individual differences i...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user’s e...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and li...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
While head-mounted display (HMD) based gaming is often limited by cybersickness, research suggests t...