Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’s story is an important part of enjoying an interactive narrative. Yet when it comes to how we design and test games with moral dilemmas, there is little written on the subject. From this premise, the Moral Gameplay Taxonomy has been developed. Developed through an examination of 24 games, the taxonomy consists of two dimensions, creating four quadrants, which represent the different types of choices (systemic and scripted) provided to the player, and the style of endings (branching and linear). As this is a preliminary study, further work needs to be undertaken to develop the taxonomy further. It will be a valuable tool for examining how the...
Single player games with branching narratives are often marketed as having meaningful choices, where...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...
Video games have a long tradition of including elements of moral decision making within their ludic ...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
Why don‟t we decide or act in certain situations like we deem it right? Decision-making and acting a...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This work offers a set of design principles that might be useful to develop non-player characters (N...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Research studies and recruitment processes often rely on psychometric instruments to profile respond...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
ABSTRACT Historically the focus of moral decision-making in games has been narrow, mostly confined t...
Single player games with branching narratives are often marketed as having meaningful choices, where...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...
Video games have a long tradition of including elements of moral decision making within their ludic ...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
Why don‟t we decide or act in certain situations like we deem it right? Decision-making and acting a...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This work offers a set of design principles that might be useful to develop non-player characters (N...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Research studies and recruitment processes often rely on psychometric instruments to profile respond...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
ABSTRACT Historically the focus of moral decision-making in games has been narrow, mostly confined t...
Single player games with branching narratives are often marketed as having meaningful choices, where...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...
Video games have a long tradition of including elements of moral decision making within their ludic ...