Video games have a long tradition of including elements of moral decision making within their ludic and narrative structures. While the success of these endeavours has been mixed, the systems used to express moral choices within a game have grown more popular. However, these morality systems are inherently restricted and limited by ludic and business considerations. Coupled to this is the concept of the “magic circle ” in which games are considered to be morally discontinuous spaces where the normal rules of what actions are and are not permitted are different. Mor-al choices then become flattened down into mere narrative flavouring rather than a reflection of an individual’s ethical makeup. Moral choices within games are thus shallow and l...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
Video games have a long tradition of including elements of moral decision making within their ludic ...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
This special issue of Games and Culture focuses on the intersection between video games an...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Some data available from games with moral decision systems show that gamers are generally unwilling ...
Video games as a medium for play increase in popularity and participation every year. Around the wor...
Over the past two decades, video games have reached a level of technological sophistication that ena...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
Video games have a long tradition of including elements of moral decision making within their ludic ...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
This special issue of Games and Culture focuses on the intersection between video games an...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Some data available from games with moral decision systems show that gamers are generally unwilling ...
Video games as a medium for play increase in popularity and participation every year. Around the wor...
Over the past two decades, video games have reached a level of technological sophistication that ena...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
A number of video games involve moral narratives or require the players to make moral decisions. Re...