Video games have a long tradition of including elements of moral decision making within their ludic and narrative structures. While the success of these endeavours has been mixed, the systems used to express moral choices within a game have grown more popular. However, these morality systems are inherently restricted and limited by ludic and business considerations. Coupled to this is the concept of the magic circle in which games are considered to be morally discontinuous spaces where the normal rules of what actions are and are not permitted are different. Moral choices then become flattened down into mere narrative flavouring rather than a reflection of an individuals ethical makeup. Moral choices within games are thus shallow and lack t...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This special issue of Games and Culture focuses on the intersection between video games an...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional pol...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
A purpose-made video game was used to measure response time and moral alignment of in-game moral dec...
Video games are a specific kind of virtual world which many engage with on a daily basis; as such, w...
A purpose-made video game was used to measure response time and moral alignment of in-game moral dec...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
A number of video games involve moral narratives or require the player to make moral decisions and r...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
Some data available from games with moral decision systems show that gamers are generally unwilling ...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...
Video games have a long tradition of including elements of moral decision making within their ludic ...
This special issue of Games and Culture focuses on the intersection between video games an...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional pol...
The present dissertation focuses on moral decision-making in single player video games. The thesis c...
A purpose-made video game was used to measure response time and moral alignment of in-game moral dec...
Video games are a specific kind of virtual world which many engage with on a daily basis; as such, w...
A purpose-made video game was used to measure response time and moral alignment of in-game moral dec...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
A number of video games involve moral narratives or require the player to make moral decisions and r...
From complex multi-players to casual gaming: video games are the most common virtual environment for...
Some data available from games with moral decision systems show that gamers are generally unwilling ...
Moral dilemmas have become increasingly popular in video games, although it is still widely unknown ...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challen...