Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. These rendering operations is being developed and optimized by graphic programmers in order to show better performance. Forward rendering is the standard technique that pushes the geometry data through the whole rendering pipeline to build up the final image. Deferred rendering on the other hand is divided into two passes where the first pass rasterizes the geometry data into g-buffers and the second pass, also cal...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Context. The rendering techniques in games have the goal of shading the scene with as high of a qual...
Use of modern graphics hardware capable of general purpose computation has been the focus of recent ...
Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all th...
We will explore the tiled forward shading algorithm in this chapter. Tiledforward shading is an exte...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
Game developers today are putting a lot of effort into their games. Consumers are hard to please and...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Background. Games today are becoming more complex in computational andgraphical areas. Companies tod...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
The game industry have always looked for rendering techniques that makes the games as good looking a...
Rendering is a procedure of transforming 3D objects to 2D image suitable for showing on screen. In t...
In the real world, the visual perception of an object is completely determined by the object's inter...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Context. The rendering techniques in games have the goal of shading the scene with as high of a qual...
Use of modern graphics hardware capable of general purpose computation has been the focus of recent ...
Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all th...
We will explore the tiled forward shading algorithm in this chapter. Tiledforward shading is an exte...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
Game developers today are putting a lot of effort into their games. Consumers are hard to please and...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Background. Games today are becoming more complex in computational andgraphical areas. Companies tod...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
The game industry have always looked for rendering techniques that makes the games as good looking a...
Rendering is a procedure of transforming 3D objects to 2D image suitable for showing on screen. In t...
In the real world, the visual perception of an object is completely determined by the object's inter...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...