BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis looks at an algorithm that uses hardware tessellation to generate geometry during run time. These concepts are explained in more detail in the introduction chapter as well as the method chapter. The objectives problem that this thesis revolves around is this; When rendering grass using tessellation a lot of geometry is created. This means that the grass might be a bottleneck, meaning it eats too much performance. This applies especially when adding lighting to a scene dense with grass. Lighting requires a lot more computations, so adding this can create a difference, a "dip" in performance. To try and aid this dip, LOD in different forms wil...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Background. Rendering planets with high detail from orbit to surface level is becoming increasingly ...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Background. In this experiment forward, deferred and tile-based forward rendering techniques are imp...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
With each computer game generation there is always a demand for more visually pleasing environments....
Since grass is abundant on our planet it plays an important role in the rendering of many different ...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Background. Rendering planets with high detail from orbit to surface level is becoming increasingly ...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Background. In this experiment forward, deferred and tile-based forward rendering techniques are imp...
To render outdoor scenes with lots of vegetation in real time is a big challenge. This problem has i...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
With each computer game generation there is always a demand for more visually pleasing environments....
Since grass is abundant on our planet it plays an important role in the rendering of many different ...
Context. Procedural Terrain Generation refers to the algorithmical creation of terrains with limited...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...