Since grass is abundant on our planet it plays an important role in the rendering of many different outdoor scenes. This study focuses on the real-time rendering of many individual grass blades with geometry. As a grass blade in real life is very thin and have a simple shape it can be represented with only a handful of vertices. The challenge is introduced when a meadow of grass is to be rendered as it can contain billions of grass blades. Two different algorithms were developed; one which use traditional vertex buffers to store and render the grass blades while the other makes use of textures. Quantitative data was generated from these algorithms. Among this data were images of the scene. These images were subjected to a questionnaire to c...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
This dissertation focuses on the processing, manipulation and rendering of complex data structures i...
Procedural content generation is a common way to create model resources in the computer graphics are...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Att rendera stora mängder gräs innebär en hög geometrisk komplexitet för datorer att hantera. Vid ge...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
The absence of accurately rendered grass in real-time applications such as games and simulation syst...
The photo-realistic reproduction of natural terrains is a classical challenge in computer graphics a...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
Procedural terrain generation is a field that handles procedural, not by hand, generated realistic l...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
This dissertation focuses on the processing, manipulation and rendering of complex data structures i...
Procedural content generation is a common way to create model resources in the computer graphics are...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Att rendera stora mängder gräs innebär en hög geometrisk komplexitet för datorer att hantera. Vid ge...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
The absence of accurately rendered grass in real-time applications such as games and simulation syst...
The photo-realistic reproduction of natural terrains is a classical challenge in computer graphics a...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
Procedural terrain generation is a field that handles procedural, not by hand, generated realistic l...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
This dissertation focuses on the processing, manipulation and rendering of complex data structures i...
Procedural content generation is a common way to create model resources in the computer graphics are...