Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of the game. It is easy to use too many performance demanding techniques in a game, making the game unplayable. The hard part is to make the game look good without decreasing the performance. This can be done by using techniques in a smart way to make the graphics as smooth and efficient as they can be without compromising the visual quality. One of these techniques is deferred rendering. The latest version of Microsoft’s graphics platform, DirectX 1...
Unicon is a high-level procedural programming language with built-in graphics facilities. We impleme...
With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU li...
The processing power available in current video graphics cards is approaching super computer levels....
The game industry have always looked for rendering techniques that makes the games as good looking a...
With each computer game generation there is always a demand for more visually pleasing environments....
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Background. In this experiment forward, deferred and tile-based forward rendering techniques are imp...
In the field of real-time graphics for computer games, performance has a significant effect on the p...
This paper seeks to explain how to port an application rendering using DirectX 9, to DirectX 10/11 w...
Not long time ago people can only dream about the thing that they can see 3-dimensional world inside...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
Techniques usually consider non-interactive a few years ago are now possible in real-time using the ...
Unicon is a high-level procedural programming language with built-in graphics facilities. We impleme...
With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU li...
The processing power available in current video graphics cards is approaching super computer levels....
The game industry have always looked for rendering techniques that makes the games as good looking a...
With each computer game generation there is always a demand for more visually pleasing environments....
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Background. In this experiment forward, deferred and tile-based forward rendering techniques are imp...
In the field of real-time graphics for computer games, performance has a significant effect on the p...
This paper seeks to explain how to port an application rendering using DirectX 9, to DirectX 10/11 w...
Not long time ago people can only dream about the thing that they can see 3-dimensional world inside...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
Techniques usually consider non-interactive a few years ago are now possible in real-time using the ...
Unicon is a high-level procedural programming language with built-in graphics facilities. We impleme...
With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU li...
The processing power available in current video graphics cards is approaching super computer levels....