In the field of real-time graphics for computer games, performance has a significant effect on the player’s enjoyment and immersion. Graphics processing units (GPUs) are hardware accelerators that run small parallelized shader programs to speed up computationally expensive rendering calculations. This thesis examines optimizing shader programs and explores ways in which data patterns on both the CPU and GPU can be analyzed to automatically speed up rendering in games. Initially, the effect of traditional compiler optimizations on shader source-code was explored. Techniques such as loop unrolling or arithmetic reassociation provided speed-ups on several devices, but different GPU hardware responded differently to each set of optimiz...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator ...
This paper presents an automated model and a project, Arrakis, for finding defects in shading algori...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, ...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
The game industry have always looked for rendering techniques that makes the games as good looking a...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Graphics Processing Units (GPUs) are commonly used to accelerate massively parallel workloads across...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator ...
This paper presents an automated model and a project, Arrakis, for finding defects in shading algori...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, ...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
The game industry have always looked for rendering techniques that makes the games as good looking a...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Graphics Processing Units (GPUs) are commonly used to accelerate massively parallel workloads across...
Post-processing techniques are used to change a rendered image as a last step before presentation ...
Realistic rendering in computer graphics simulates the interactions of light and surfaces. While man...
The objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator ...