This study is about audio design for the isometric perspective computer game. Many games have an isometric perspective also known as a top-down perspective. Audio plays a large part in modern computers games. In this thesis I have questioned how audio is used in isometric games and if it is possible to implement positional audio in isometric games, which is mostly used with true perspective games. Through an analysis of how three dimensional audio is used and how audio is designed in true perspective video games, I have attempted to find out how audio can be implemented and designed for video games with an isometric perspective. A discussion in audio design has been formulated based on a game called Magicka Wizard Wars, where I have analyze...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
This study is about audio design for the isometric perspective computer game. Many games have an iso...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
The video game industry is experiencing tremendous growth and developing games that stand out agains...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
This is a description of a practical experiment in alternative game design, intended to test and def...
Recent advancements in audio technology for computer games has made possible for implementations wit...
This paper discusses the design of audio games, a quite new computer game category that originates f...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...
This study is about audio design for the isometric perspective computer game. Many games have an iso...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
The video game industry is experiencing tremendous growth and developing games that stand out agains...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
This is a description of a practical experiment in alternative game design, intended to test and def...
Recent advancements in audio technology for computer games has made possible for implementations wit...
This paper discusses the design of audio games, a quite new computer game category that originates f...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
What is the role of computer game audio? What formal functions does game audio have? These are centr...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
this paper which seeks to outline an overview of the functionalities of sound in games. Based on a c...