Software acting on complex data structures can be challenging to test: it is difficult to generate diverse test data that satisfies structural constraints while simultaneously exhibiting properties, such as a particular size, that the test engineer believes will be effective in detecting faults. In our previous work we introduced GödelTest, a framework for generating such data structures using non-deterministic programs, and combined it with Differential Evolution to optimize the generation process. Monte-Carlo Tree Search (MCTS) is a search technique that has shown great success in playing games that can be represented as sequence of decisions. In this paper we apply Nested Monte-Carlo Search, a single-player variant of MCTS, to the sequen...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Software acting on complex data structures can be challenging to test: it is difficult to generate...
For software testing to be effective the test data should cover a large and diverse range of the pos...
Abstract—For software testing to be effective the test data should cover a large and diverse range o...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Proceedings en ligne, 456-461Many problems have a huge state space and no good heuristic to order mo...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Abstract. Nested Monte-Carlo search is a general algorithm that gives good results in single player ...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Gen...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Software acting on complex data structures can be challenging to test: it is difficult to generate...
For software testing to be effective the test data should cover a large and diverse range of the pos...
Abstract—For software testing to be effective the test data should cover a large and diverse range o...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Proceedings en ligne, 456-461Many problems have a huge state space and no good heuristic to order mo...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Abstract. Nested Monte-Carlo search is a general algorithm that gives good results in single player ...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Gen...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...