Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-gramming evaluates and combines trees to discover expressions that maximize a given fitness function. In this paper Monte-Carlo Tree Search is used to generate expressions that are evaluated in the same way as in Genetic Programming. Monte-Carlo Tree Search is transformed in order to search expression trees rather than lists of moves. We compare Nested Monte-Carlo Search to UCT (Upper Confidence Bounds for Trees) for various problems. Monte-Carlo Tree Search achieves state of the art results on multiple benchmark problems. The proposed approach is simple to program, does not suffer from ex-pression growth, has a natural restart strategy to av...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceThe ancient oriental game of Go has long been considered a grand challenge for...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract. Nested Monte-Carlo search is a general algorithm that gives good results in single player ...
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Gen...
Abstract Monte-Carlo tree search is a recent and powerful algorithm that has been applied with succe...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of t...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceThe ancient oriental game of Go has long been considered a grand challenge for...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract. Nested Monte-Carlo search is a general algorithm that gives good results in single player ...
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Gen...
Abstract Monte-Carlo tree search is a recent and powerful algorithm that has been applied with succe...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of t...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceThe ancient oriental game of Go has long been considered a grand challenge for...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...