Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know in advance the problem they want to solve, and spend plenty of time exploiting this knowledge to customize their MCS algorithm in a problem-driven way. We propose an MCS algorithm discovery scheme to perform this in an automatic and reproducible way. First, we introduce a grammar over MCS algorithms that enables inducing a rich space of candidate algorithms. Afterwards, we search in this space for the algorithm that performs best on average for a given distribution of training problems. We rely o...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new ap...
Abstract—Monte-Carlo Tree Search is state of the art for multiple games and for solving puzzles such...
Abstract Solving puzzles has become increasingly important in artificial intelligence research sinc...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Monte-Carlo Tree Search is a general search algorithm that gives good results in games. Genetic Pro-...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new ap...
Abstract—Monte-Carlo Tree Search is state of the art for multiple games and for solving puzzles such...
Abstract Solving puzzles has become increasingly important in artificial intelligence research sinc...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...