Gamification is a strategy for changing behavior that can be used for increasing physical activity (PA). In Sweden, 34% of the population are not active enough and since sedentary behavior is associated with many health risks, this needs to be improved. One gamification strategy is leaderboards, but most previous research has not looked at isolated gamification strategies. The behavior change effectiveness of leaderboards could increase by personalizing it based on traits. This study investigated the behavior change effectiveness of leaderboards and how individual differences in competitiveness affects the effectiveness. The following research questions were addressed: How effective are leaderboards for increasing physical activity in adult...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
“Motivation is the desire within a person causing that person to act” (Mathis & Jackson, 2009, p...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
To encourage and increase the motivation to physical activity by using new information and communica...
Introduction: Gamification in fitness applications is aboutstimulating and motivating users to incre...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Målet med gamification är att engagera och motivera användare att utföra aktiviteter i icke spelrela...
Spelifiering börjar bli ett vedertaget begrepp, speciellt inom forskningsområden såsom MDI (Människa...
Inom denna studie analyseras grundpelarna inom gamification-teori samt hur dessa kan implementeras i...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
Nowadays, obesity and the health risks associated with it are growing problems. The solution may lie...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Green gamification är en metod som på senare tid använts för att uppmuntra miljövänliga beteenden ho...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
“Motivation is the desire within a person causing that person to act” (Mathis & Jackson, 2009, p...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
To encourage and increase the motivation to physical activity by using new information and communica...
Introduction: Gamification in fitness applications is aboutstimulating and motivating users to incre...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Målet med gamification är att engagera och motivera användare att utföra aktiviteter i icke spelrela...
Spelifiering börjar bli ett vedertaget begrepp, speciellt inom forskningsområden såsom MDI (Människa...
Inom denna studie analyseras grundpelarna inom gamification-teori samt hur dessa kan implementeras i...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
Nowadays, obesity and the health risks associated with it are growing problems. The solution may lie...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Green gamification är en metod som på senare tid använts för att uppmuntra miljövänliga beteenden ho...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
“Motivation is the desire within a person causing that person to act” (Mathis & Jackson, 2009, p...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...