While leaderboards are a key gamification element incorporated in fitness apps to spur competition among users, various issues exist in their use. Yet, the impact of leaderboards and the social comparison they entail in these apps is under-studied and not well understood. Motivated thus, we build a theoretical model to explain their impact on the attitude and physical activity behavior of users by drawing on social comparison theory. We also propose that environmental (perceived competitive climate) and individual (self-efficacy) factors moderate the relationship between social comparison via leaderboards and users attitude. The model was tested by collecting survey and objective website data from 80 users of Nike+ Running. Our results show...
Individuals are increasingly using novel fitness technologies, such as running applications (apps), ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...
The objective of the software application is to allow the user to track and improve their fitness by...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
To encourage users to exercise more and to improve the retention, mobile fitness app developers buil...
The objective of this research is to investigate the process by which health apps support health beh...
A key strategy to combat sedentary lifestyle is to encourage fitness exercises. Traditional wellness...
Focusing on fitness app use and social context of fitness postings on social media, this study exami...
A key strategy to combat sedentary lifestyle is to encourage fitness exercises. Traditional wellness...
Recognition of activeness inferiority can motivate users to take on physical activities more frequen...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
User engagement has been widely discussed as a critical factor for the success of digital platforms....
Nowadays, obesity and the health risks associated with it are growing problems. The solution may lie...
It has been established that social processes play an important role in achieving and maintaining a ...
Individuals are increasingly using novel fitness technologies, such as running applications (apps), ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...
The objective of the software application is to allow the user to track and improve their fitness by...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
To encourage users to exercise more and to improve the retention, mobile fitness app developers buil...
The objective of this research is to investigate the process by which health apps support health beh...
A key strategy to combat sedentary lifestyle is to encourage fitness exercises. Traditional wellness...
Focusing on fitness app use and social context of fitness postings on social media, this study exami...
A key strategy to combat sedentary lifestyle is to encourage fitness exercises. Traditional wellness...
Recognition of activeness inferiority can motivate users to take on physical activities more frequen...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
User engagement has been widely discussed as a critical factor for the success of digital platforms....
Nowadays, obesity and the health risks associated with it are growing problems. The solution may lie...
It has been established that social processes play an important role in achieving and maintaining a ...
Individuals are increasingly using novel fitness technologies, such as running applications (apps), ...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately im...
The objective of the software application is to allow the user to track and improve their fitness by...