Saving money is important but challenging. To spur financial saving intentions, we propose a new strategy—gamification. Specifically, we investigate the effectiveness of competitive leaderboards in increasing individuals’ saving intentions. The results of two studies (total N = 618) show consistently that people’s saving intentions are higher when presented with a leaderboard than when not. Further, as leaderboards elicit social comparison, we explore whether the height of the comparison standard and individuals’ social comparison orientation moderate the effect. We find that the effect of leaderboards on saving intentions is more pronounced when people compare with a higher (as compared to a lower) standard (Study 1), but that the effect i...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
It is heavily debated within the gamification community whether specific game elements may actually ...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Individuals often have difficulty saving money because they discount the long-term benefits of savin...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
User engagement has been widely discussed as a critical factor for the success of digital platforms....
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Abstract: Saving when faced with the immediate option to spend is an unpleasant but not conceptually...
Gamification, which can be defined as the use of game-design elements in the workplace, is a relativ...
Along with the popularity of gamification, there has been increased interest in using leaderboards t...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
It is heavily debated within the gamification community whether specific game elements may actually ...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Saving money is important but challenging. To spur financial saving intentions, we propose a new str...
Leaderboards, a common gamification technique, are used to enhance engagement through social compari...
Gamification is a strategy for changing behavior that can be used for increasing physical activity (...
While leaderboards are a key gamification element incorporated in fitness apps to spur competition a...
Individuals often have difficulty saving money because they discount the long-term benefits of savin...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
User engagement has been widely discussed as a critical factor for the success of digital platforms....
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Abstract: Saving when faced with the immediate option to spend is an unpleasant but not conceptually...
Gamification, which can be defined as the use of game-design elements in the workplace, is a relativ...
Along with the popularity of gamification, there has been increased interest in using leaderboards t...
Leaderboards are a popular way to implement competition, trigger social comparison, increase partici...
Universities are looking for solutions to engage more students in STEM domains and enhance their lea...
It is heavily debated within the gamification community whether specific game elements may actually ...