It is heavily debated within the gamification community whether specific game elements may actually undermine users’ intrinsic motivation. This online experiment examined the effects of three commonly employed game design elements – points, leaderboard, levels – on users’ performance, intrinsic motivation, perceived autonomy and competence in an image annotation task. Implementation of these game elements significantly increased performance, but did not affect perceived autonomy, competence or intrinsic motivation. Our findings suggest that points, levels and leaderboards by themselves neither make nor break users’ intrinsic motivation in non-game contexts. Instead, it is assumed that they act as progress indicators, guiding and enhancing u...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...
Game design elements are major factors in gamification. In this study, we seek to examine the impact...
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Gamification has been increasing in popularity in a variety of online context, including online lear...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Motivational psychology suggests that informationally designed gamification can increase intrinsic m...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...
Game design elements are major factors in gamification. In this study, we seek to examine the impact...
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Gamification has been increasing in popularity in a variety of online context, including online lear...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Motivational psychology suggests that informationally designed gamification can increase intrinsic m...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivat...
Game design elements are major factors in gamification. In this study, we seek to examine the impact...