The objective of this PhD thesis is to provide a model, a method and a tool for producing interactive scenarios. Our solution solves the opposition between the controlle devolution of a video game and its interactivity level. In other words, our goal is to assist (authors) in producing video games whose unfolding satisfies authors’ intentions while it is simultaneously influenced by player’s choices (expressed via her/his actions).To this purpose, our proposal is to allow users to produce a good quality game scenario model, which is: (a) rich – the scenario provides enough pertinent options for player/non-player characters so that the player can determine the evolution of the game and always feels that the created discourse is interesting, ...