Interactive narratives are marked by two characteristics: 1) a space of player interactions, some subset of which are specified as aesthetic goals for the system; and 2) the affordance for players to express self-agency and have meaningful interactions. As a result, players are (often unknowing) participants in the creation of the experience. They cannot be assumed to be cooperative, nor adversarial. Thus, we must provide paradigms to designers that enable them to work with players to co-create experiences without transferring the system's goals (specified by authors) to players and without systems having a model of players' behaviors. This dissertation formalizes compact representations and efficient algorithms that enable computer systems...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
This work focuses on studying players behaviour in interactive narratives with the aim to simulate t...
Stories have been engaging humans for thousands of years, but in interactive narrative environments,...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. While there has been much...
A common approach to interactive narrative involves imbuing the computer with all of the potential s...
Interactive virtual environments are becoming increasingly popular for their utility in education, v...
An interactive narrative is a form of digital entertainment in which players can create or influence...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic...
I am interested in algorithms that generate well structured interactive narratives that allow human ...
Computer aided interactive narrative allows people to participate actively in a dynamically unfoldin...
Interactive narratives have been used in a variety of applications, including video games, education...
In both the game industry and the academic community, there have not been many attempts to create co...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
This work focuses on studying players behaviour in interactive narratives with the aim to simulate t...
Stories have been engaging humans for thousands of years, but in interactive narrative environments,...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. While there has been much...
A common approach to interactive narrative involves imbuing the computer with all of the potential s...
Interactive virtual environments are becoming increasingly popular for their utility in education, v...
An interactive narrative is a form of digital entertainment in which players can create or influence...
Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in vid...
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic...
I am interested in algorithms that generate well structured interactive narratives that allow human ...
Computer aided interactive narrative allows people to participate actively in a dynamically unfoldin...
Interactive narratives have been used in a variety of applications, including video games, education...
In both the game industry and the academic community, there have not been many attempts to create co...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
While game studies and interactive narrative communities have developed a rich body ofresearch aroun...
This work focuses on studying players behaviour in interactive narratives with the aim to simulate t...
Stories have been engaging humans for thousands of years, but in interactive narrative environments,...