Artificial Intelligence (AI) techniques have been used to improve overall player satisfaction in video games. A thriving area of such research is interactive AI-assisted story-telling. One such line of research explored gains of automatically fitting the story to each individual player during the game via player modeling. Another research line used AI planning techniques to create contingency stories at design time. In this paper we propose a principled way to combine these two lines of research. We describe a system that uses a player model both at the design time and at the play time to generate and select stories fitting a specific player. We implement an early prototype and present it in the paper
This paper details an experiment that observed multiple gamemasters in live storytelling role playin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive sto...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
This demonstration presents PaSSAGE (Player-Specific Sto-ries via Automatically Generated Events), a...
In this paper, we describe a method for implementing the behaviour of artificial actors in the conte...
We describe a first prototype of an Interactive Storytelling system, whose objective is to allow use...
Abstract. In this paper we review different techniques which can be used to achieve interactive stor...
Interactive narratives are marked by two characteristics: 1) a space of player interactions, some su...
© Springer International Publishing AG 2017. Stories are inhabited by multiple characters who intera...
© Springer International Publishing AG 2017. Stories are inhabited by multiple characters who intera...
I am interested in algorithms that generate well structured interactive narratives that allow human ...
A vast number of game developers long for and seek to create games that impact and emotionally engag...
This paper details an experiment that observed multiple gamemasters in live storytelling role playin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive sto...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjo...
This demonstration presents PaSSAGE (Player-Specific Sto-ries via Automatically Generated Events), a...
In this paper, we describe a method for implementing the behaviour of artificial actors in the conte...
We describe a first prototype of an Interactive Storytelling system, whose objective is to allow use...
Abstract. In this paper we review different techniques which can be used to achieve interactive stor...
Interactive narratives are marked by two characteristics: 1) a space of player interactions, some su...
© Springer International Publishing AG 2017. Stories are inhabited by multiple characters who intera...
© Springer International Publishing AG 2017. Stories are inhabited by multiple characters who intera...
I am interested in algorithms that generate well structured interactive narratives that allow human ...
A vast number of game developers long for and seek to create games that impact and emotionally engag...
This paper details an experiment that observed multiple gamemasters in live storytelling role playin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive sto...