The FanGrower algorithm proposed here segments a manifold triangle mesh into regions (called caps), which may each be closely approximated by a triangle-fan. Once the caps are formed, their rims, which form the inter-cap boundaries, are simplified, replacing each fan by its framea fan with the same apex but fewer triangles. The resulting collection of frames is an approximation of the original mesh with a guaranteed maximum error bound. As such, it may be viewed as a powerful extension of Kalvin and Taylors super-faces, which were restricted to nearly planar configurations and approximated by nearly planar fans. In contrast, our caps simplify to frames that need not be planar, but may contain convex or concave corners or saddle points. We p...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer t...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Partial differential equations(PDE) defined over a surface are used in various graphics applications...
A fan cloud is a set of triangles that can be used to visualize and work with point clouds. It is fa...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes rep...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
A new algorithm recreating closed 3D edge-manifold non-oriented triangle meshes have been proposed r...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer t...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Partial differential equations(PDE) defined over a surface are used in various graphics applications...
A fan cloud is a set of triangles that can be used to visualize and work with point clouds. It is fa...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes rep...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
A new algorithm recreating closed 3D edge-manifold non-oriented triangle meshes have been proposed r...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer t...
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions ...