We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer to such an approximate mesh as a bounding mesh, which includes the original mesh and has fewer vertices. Likewise, an inner bounding mesh is defined as an approximate mesh that is included by a given mesh. Our proposed bounding mesh algorithm performs iterative edge contractions and can generate both types of ap-proximation. Contrary to regular, two-sided mesh approximation, which is a well studied subject in computer graphics, our algorithm is novel and one of a handful approaches to one-sided mesh approximation. While we are the first to apply bounding meshes to safe collision detection, path plan-ning, and robot motion planning, application...
A discrete collision detection algorithm to detect self-collisions between deformable objects is pre...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
We present an efficient 3D meshing algorithm which combines the merits of two popular meshing method...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Exact algorithms for dealing with geometric objects are complicated, hard to implement in practice, ...
This paper describes an algorithm for the generation of a finite element mesh with a specified eleme...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
We present a simple new algorithm for triangulating poly-gons and planar straightline graphs. It pro...
We describe an algorithm to recover a boundary-fitting triangulation for a bounded C-2-regular domai...
We present a new meshing algorithm to mesh an arbitrary piecewise-linear complex in three dimensions...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
Summary. This paper introduces a three-dimensional mesh generation algorithm for domains bounded by ...
Several computer graphics algorithms (such as ray-tracing) heavily relate their performances to the ...
We present an algorithm that constructs parametrizations of bound-ary and interface surfaces automat...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
A discrete collision detection algorithm to detect self-collisions between deformable objects is pre...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
We present an efficient 3D meshing algorithm which combines the merits of two popular meshing method...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Exact algorithms for dealing with geometric objects are complicated, hard to implement in practice, ...
This paper describes an algorithm for the generation of a finite element mesh with a specified eleme...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
We present a simple new algorithm for triangulating poly-gons and planar straightline graphs. It pro...
We describe an algorithm to recover a boundary-fitting triangulation for a bounded C-2-regular domai...
We present a new meshing algorithm to mesh an arbitrary piecewise-linear complex in three dimensions...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
Summary. This paper introduces a three-dimensional mesh generation algorithm for domains bounded by ...
Several computer graphics algorithms (such as ray-tracing) heavily relate their performances to the ...
We present an algorithm that constructs parametrizations of bound-ary and interface surfaces automat...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
A discrete collision detection algorithm to detect self-collisions between deformable objects is pre...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
We present an efficient 3D meshing algorithm which combines the merits of two popular meshing method...