A discrete collision detection algorithm to detect self-collisions between deformable objects is presented, this is built up using a bounding volume hierarchy (BVH) and a Feature-based method. The deformations are represented by the features of the mesh, which are within the bounding volumes and consequently the updating time for the BVH is reduced. The algorithm compares the minimum bounded geometry, the 1-ring, with the other spheres of the hierarchy in order to cull away bounding volumes (BV) that are far apart. The 3D objects utilised are surface-based and are deformed by warping, control points of splines, and a mass-spring model
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Abstract—In this paper, we propose a new method to accelerate continuous self-collision detection fo...
Figure 1: A squishy ball with 820 tentacles and over 1 million triangles, squishes and bounces on th...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
We present an algorithm for collision detection between multiple deformable objects translating in a...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Abstract—In this paper, we propose a new method to accelerate continuous self-collision detection fo...
Figure 1: A squishy ball with 820 tentacles and over 1 million triangles, squishes and bounces on th...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
We present an algorithm for collision detection between multiple deformable objects translating in a...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Abstract—In this paper, we propose a new method to accelerate continuous self-collision detection fo...
Figure 1: A squishy ball with 820 tentacles and over 1 million triangles, squishes and bounces on th...