Figure 1: A squishy ball with 820 tentacles and over 1 million triangles, squishes and bounces on the ground, inducing numerous small interpenetrations. Our Energy-based Self-Collision Culling (ESCC) method accelerates self-collision detection (SCD) for arbitrarily deforming triangle meshes, such as this mesh animated using Oriented Particles [Müller and Chentanez 2011]. We observe an 11.5 × speedup over an optimized AABB-Tree SCD implementation on this challenging example. In this paper, we accelerate self-collision detection (SCD) for a deforming triangle mesh by exploiting the idea that a mesh cannot self collide unless it deforms enough. Unlike prior work on subspace self-collision culling which is restricted to low-rank deformation sub...
animation, spatial subdivision, spatial hashing In interactive 3D graphics collision detection of so...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceSimulation of deformations and collision detection are two highly intertwined ...
A discrete collision detection algorithm to detect self-collisions between deformable objects is pre...
We present a collision detection (CD) method for complex and large-scale fracturing models that have...
Abstract—In this paper, we propose a new method to accelerate continuous self-collision detection fo...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
We present different approaches for accelerating the process of continuous collision detection for d...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
The problem of self-collision detection has always been evasive in real time cloth animation as it i...
atomic clusters to improve the overall performance of continuous self-collision detection over RVBC....
We present an improved uniform subdivision based discrete and continuous collision detection approac...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
animation, spatial subdivision, spatial hashing In interactive 3D graphics collision detection of so...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceSimulation of deformations and collision detection are two highly intertwined ...
A discrete collision detection algorithm to detect self-collisions between deformable objects is pre...
We present a collision detection (CD) method for complex and large-scale fracturing models that have...
Abstract—In this paper, we propose a new method to accelerate continuous self-collision detection fo...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
We present different approaches for accelerating the process of continuous collision detection for d...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
The problem of self-collision detection has always been evasive in real time cloth animation as it i...
atomic clusters to improve the overall performance of continuous self-collision detection over RVBC....
We present an improved uniform subdivision based discrete and continuous collision detection approac...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
animation, spatial subdivision, spatial hashing In interactive 3D graphics collision detection of so...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
International audienceSimulation of deformations and collision detection are two highly intertwined ...