Several computer graphics algorithms (such as ray-tracing) heavily relate their performances to the efficiency of the tests of intersection between the rays of a light source and the objects of a synthetic scene. Some solid modelling and robotics algorithms need also to test quickly the possible interferences of the different parts of a system such as the arms of different robots. To speed-up the test, the free shape objects to be tested are encapsulated into boxes and the test starts by performing a check on overlapping of the bounding boxes, thus producing a section of the space where an intersection can occur. Successively, if the boxes overlap, the test continues on the original free shape objects, but only in the portion of the 3D-spac...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
Heuristics that exploit bounding boxes are common in algorithms for rendering, modeling, and animati...
This paper presents a new algorithm to generate ray casted CSG animation frames. We consider sequen...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
For large, highly detailed models, Monte Carlo simulations may spend a large fraction of their run-t...
his paper presents a new algorithm to generate ray-cast CSG animation frames. We consider sequences ...
In this paper, the CSG representation scheme is augmented with the'cartesian product.'The sweep meth...
Among the various techniques for displaying solid objects, ray tracing is the most popular method fo...
We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer t...
Interference detection of arbitrary geometric objects is not a trivial task due to the heavy computa...
Includes bibliography: p. 214-225 and index.232 p. ; 30 cm.This thesis investigates a computational ...
Constraints are described for Constructive Solid Geometry which ensure that a scene composed of soli...
Constructive Solid Geometry (CSG) is a powerful way of describing solid objects for computer graphic...
The Sequenced Convex Subtraction (SCS) algorithm for Constructive Solid Geometry (CSG) sequentially ...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
Heuristics that exploit bounding boxes are common in algorithms for rendering, modeling, and animati...
This paper presents a new algorithm to generate ray casted CSG animation frames. We consider sequen...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
For large, highly detailed models, Monte Carlo simulations may spend a large fraction of their run-t...
his paper presents a new algorithm to generate ray-cast CSG animation frames. We consider sequences ...
In this paper, the CSG representation scheme is augmented with the'cartesian product.'The sweep meth...
Among the various techniques for displaying solid objects, ray tracing is the most popular method fo...
We present an algorithm to generate a one-sided approximation of a given triangular mesh. We refer t...
Interference detection of arbitrary geometric objects is not a trivial task due to the heavy computa...
Includes bibliography: p. 214-225 and index.232 p. ; 30 cm.This thesis investigates a computational ...
Constraints are described for Constructive Solid Geometry which ensure that a scene composed of soli...
Constructive Solid Geometry (CSG) is a powerful way of describing solid objects for computer graphic...
The Sequenced Convex Subtraction (SCS) algorithm for Constructive Solid Geometry (CSG) sequentially ...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
Heuristics that exploit bounding boxes are common in algorithms for rendering, modeling, and animati...
This paper presents a new algorithm to generate ray casted CSG animation frames. We consider sequen...