A new algorithm recreating closed 3D edge-manifold non-oriented triangle meshes have been proposed running in O(n). This algorithm most particularly solves the inner face removal problem and seams to be faster then any other similar existing algorithm
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
AbstractDelaunay refinement is a technique for generating unstructured meshes of triangles for use i...
In this note we show how to generate and conformly refine nonobtuse tetrahedral meshes locally aroun...
A new algorithm recreating closed 3D edge-manifold non-oriented triangle meshes have been proposed r...
Reconstructing the 3D object depicted in a line drawing consistent with human perception is an inter...
The 3D mesh is an important representation of geometric data. It is widely used in computer graphics...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Abstract. This paper presents two unstructured mesh generation algorithms with a discussion of their...
Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation ...
Triangle meshes belong to methods of storing a surface of a threedimensional object in computer memo...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and...
They are not endorsed by, and do not necessarily reflect the position or policies of, the U. S. Gove...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
AbstractDelaunay refinement is a technique for generating unstructured meshes of triangles for use i...
In this note we show how to generate and conformly refine nonobtuse tetrahedral meshes locally aroun...
A new algorithm recreating closed 3D edge-manifold non-oriented triangle meshes have been proposed r...
Reconstructing the 3D object depicted in a line drawing consistent with human perception is an inter...
The 3D mesh is an important representation of geometric data. It is widely used in computer graphics...
We present a new algorithm, called "Sewing Faces". From 3d images defined by a block of voxels, this...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Abstract. This paper presents two unstructured mesh generation algorithms with a discussion of their...
Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation ...
Triangle meshes belong to methods of storing a surface of a threedimensional object in computer memo...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and...
They are not endorsed by, and do not necessarily reflect the position or policies of, the U. S. Gove...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Quadrilateral models are becoming very popular in many applications of computer graphics (e.g. compu...
AbstractDelaunay refinement is a technique for generating unstructured meshes of triangles for use i...
In this note we show how to generate and conformly refine nonobtuse tetrahedral meshes locally aroun...