Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditions, data visualisation, education and many other applications. However, there is still limited research on cyber threats to VR environments and even less on technical protections against them. We are currently developing a VR testbed specifically designed for assessing different cyber threats, their impact to user experience and corresponding defences. In this work in progress, we demonstrate two novel approaches by which a cyber attack can potentially cause VR sickness on demand based on frame rate manipulation by taking advantage of GPU and network vulnerabilities. We further show that a simple unsupervised machine learning method using Iso...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
The use of videogames is an established tool to train a systematic way of thinking that allows users...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
The VR4Sec 2021 workshop will be held [on 6 August 2021] in conjunction with SOUPS 2021 (https://www...
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (V...
Although Virtual Reality (VR) is certainly not a new technology, its recent adoption across several ...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
Virtual Reality (VR) and Augmented Reality (AR) technologies offer transformative solutions for indi...
Virtualization technology has enabled powerful security monitoring techniques, such as virtual machi...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI--COLUMBIA AT REQUEST OF AUTHOR.] Social Virtual Rea...
Virtual Reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is beco...
In this paper, we present a case study of potential security and privacy threats from virtual realit...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
Virtual Reality (VR) is projected to grow into a $100B industry in the next five years. While a prel...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
The use of videogames is an established tool to train a systematic way of thinking that allows users...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
The VR4Sec 2021 workshop will be held [on 6 August 2021] in conjunction with SOUPS 2021 (https://www...
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (V...
Although Virtual Reality (VR) is certainly not a new technology, its recent adoption across several ...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
Virtual Reality (VR) and Augmented Reality (AR) technologies offer transformative solutions for indi...
Virtualization technology has enabled powerful security monitoring techniques, such as virtual machi...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI--COLUMBIA AT REQUEST OF AUTHOR.] Social Virtual Rea...
Virtual Reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is beco...
In this paper, we present a case study of potential security and privacy threats from virtual realit...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
Virtual Reality (VR) is projected to grow into a $100B industry in the next five years. While a prel...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
The use of videogames is an established tool to train a systematic way of thinking that allows users...
This study explores the potential privacy risks associated with the use of behavioural data as an id...