The use of videogames is an established tool to train a systematic way of thinking that allows users to learn by gaming. In this paper, to address the increasing need of awareness in cybersecurity related issues, we present the realization of a Virtual Reality (VR) videogame targeted towards educating users in the context of cybersecurity
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Education in general and cybersecurity education in particular can be made more attractive by adding...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
The use of videogames has become an established tool to educate users about various topics. Videogam...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Part 4: EducationInternational audienceSerious games are becoming more popular because they provide ...
An increasing number of small and medium-sized enterprises (SMEs) use the Internet to support and gr...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
Cybersecurity serious games provide hands-on training of cybersecurity skills and enhance security a...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
In this paper, we propose an educational game framework allowing instructors to customise the game’s...
Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cybe...
An issue of security and threat is urgent as well as it concerns everyone: a person, community, sta...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Education in general and cybersecurity education in particular can be made more attractive by adding...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...
The use of videogames has become an established tool to educate users about various topics. Videogam...
Nowadays, cybersecurity plays an integral role for everyone’s online presence where extensive usage ...
In today's digital age, there exists a pressing need to educate students about cybersecurity princip...
Part 4: EducationInternational audienceSerious games are becoming more popular because they provide ...
An increasing number of small and medium-sized enterprises (SMEs) use the Internet to support and gr...
The growth of internet has significantly increased the cybersecurity threat instances. Therefore to ...
Cybersecurity serious games provide hands-on training of cybersecurity skills and enhance security a...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
In this paper, we propose an educational game framework allowing instructors to customise the game’s...
Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cybe...
An issue of security and threat is urgent as well as it concerns everyone: a person, community, sta...
Nowadays, due to widespread participation of elementary school children in cyberspace activities, ba...
Education in general and cybersecurity education in particular can be made more attractive by adding...
Since the dot-com bubble, the internet and its associated technologies have become an increasingly l...