The VR4Sec 2021 workshop will be held [on 6 August 2021] in conjunction with SOUPS 2021 (https://www.usenix.org/conference/soups2021).Copyright © 2021 The Autor(s). Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditions, data visualisation, education and many other applications. However, there is still limited research on cyber threats to VR environments and even less on technical protections against them. We are currently developing a VR testbed specifically designed for assessing different cyber threats, their impact to user experience and corresponding defences. In this work in progress, we demonstrate two novel approaches by which a cyber attack can potentially cause VR sickness on demand ...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
Virtual Reality (VR) is projected to grow into a $100B industry in the next five years. While a prel...
The Metaverse is a multi-user virtual world that combines physical reality with digital virtual real...
Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditio...
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (V...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
Although Virtual Reality (VR) is certainly not a new technology, its recent adoption across several ...
Virtual Reality (VR) and Augmented Reality (AR) technologies offer transformative solutions for indi...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI--COLUMBIA AT REQUEST OF AUTHOR.] Social Virtual Rea...
Virtual Reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is beco...
Virtualization technology has enabled powerful security monitoring techniques, such as virtual machi...
Virtual Reality (VR) has become a reality. With the technology\u27s increased use cases, comes its m...
In this paper, we present a case study of potential security and privacy threats from virtual realit...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
The use of videogames is an established tool to train a systematic way of thinking that allows users...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
Virtual Reality (VR) is projected to grow into a $100B industry in the next five years. While a prel...
The Metaverse is a multi-user virtual world that combines physical reality with digital virtual real...
Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditio...
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (V...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
Although Virtual Reality (VR) is certainly not a new technology, its recent adoption across several ...
Virtual Reality (VR) and Augmented Reality (AR) technologies offer transformative solutions for indi...
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI--COLUMBIA AT REQUEST OF AUTHOR.] Social Virtual Rea...
Virtual Reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is beco...
Virtualization technology has enabled powerful security monitoring techniques, such as virtual machi...
Virtual Reality (VR) has become a reality. With the technology\u27s increased use cases, comes its m...
In this paper, we present a case study of potential security and privacy threats from virtual realit...
This study explores the potential privacy risks associated with the use of behavioural data as an id...
The use of videogames is an established tool to train a systematic way of thinking that allows users...
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) ...
Virtual Reality (VR) is projected to grow into a $100B industry in the next five years. While a prel...
The Metaverse is a multi-user virtual world that combines physical reality with digital virtual real...