This thesis presents a report on original research, extending a result published as joint work with Merschen and von Stengel in Electronic Notes in Discrete Mathematics [4]. We present a polynomial time algorithm for two problems on labeled Gale strings, a combinatorial structure introduced by Gale [11] that can be used in the representation of a particular class of games. These games were used by Savani and von Stengel [25] as an example of exponential running time for the classical Lemke-Howson algorithm to find a Nash equilibrium of a bimatrix game [16]. It was therefore conjectured that solving these games was a complete problem in the class PPAD (Polynomial Parity Argument, Directed version, see Papadimitriou [24]). In turn, a major m...
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a...
AbstractWe give a reduction from any two-player game to a special case of the Leontief exchange econ...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
This thesis concerns the problem 2-NASH of finding a Nash equilibrium of a bimatrix game, for the sp...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
Games may be represented in many different ways, and different representations of games affect the c...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
While the celebrated theory of NP-completeness has been very successful in explaining the intractabi...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a...
AbstractWe give a reduction from any two-player game to a special case of the Leontief exchange econ...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
This thesis concerns the problem 2-NASH of finding a Nash equilibrium of a bimatrix game, for the sp...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
Games may be represented in many different ways, and different representations of games affect the c...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
While the celebrated theory of NP-completeness has been very successful in explaining the intractabi...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a...
AbstractWe give a reduction from any two-player game to a special case of the Leontief exchange econ...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...