This thesis concerns the problem 2-NASH of finding a Nash equilibrium of a bimatrix game, for the special class of so-called “hard-to-solve” bimatrix games. The term “hardto-solve” relates to the exponential running time of the famous and often used Lemke– Howson algorithm for this class of games. The games are constructed with the help of dual cyclic polytopes, where the algorithm can be expressed combinatorially via labeled bitstrings defined by the “Gale evenness condition” that characterise the vertices of these polytopes. We define the combinatorial problem “Another completely labeled Gale string” whose solutions define the Nash equilibria of any game defined by cyclic polytopes, including the games where the Lemke–Howson algorithm ...
ABSTRACT: In this paper, we implement automatic procedures to enumerate all Nash maximal subsets of ...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objec...
This thesis presents a report on original research, extending a result published as joint work with ...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
This paper presents “oriented pivoting systems” as an abstract framework for complementary pivoting....
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
ABSTRACT: In this paper, we implement automatic procedures to enumerate all Nash maximal subsets of ...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objec...
This thesis presents a report on original research, extending a result published as joint work with ...
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
The Lemke–Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equil...
This paper presents “oriented pivoting systems” as an abstract framework for complementary pivoting....
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
ABSTRACT: In this paper, we implement automatic procedures to enumerate all Nash maximal subsets of ...
This paper is a self-contained survey of algorithms for comput-ing Nash equilibria of two-person gam...
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objec...