We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical game, and the role of treewidth in this problem. PNE-GG is known to be -complete in general, but polynomially solvable for graphical games of bounded treewidth. We prove that PNE-GG is [1]-Hard when parameterized by treewidth. On the other hand, we give a dynamic programming approach that solves the problem in ∗() time, where is the cardinality of the largest strategy set and is the treewidth of the input graph (and ∗ hides polynomial factors). This proves that PNE-GG is in for the combined parameter (,). Moreover, we prove that there is no algorithm that solves PNE-GG in ∗((−)) time for any >0, unless the Strong Exponential Time Hypothesis f...
ABSTRACT. We prove a theorem computing the number of solutions to a system of equations which is gen...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium or a subg...
In light of much recent interest in finding a model of multi-player multi-action games that allows f...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate...
Graphical games (GG) provide compact representations of multiplayer games involving large population...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
We analyze the problem of computing pure Nash equilibria in action graph games (AGGs), which are a c...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
In the network creation game with n vertices, every vertex (a player) buys a set of adjacent edges, ...
We provide a complete characterization for the computational complexity of finding approximate equil...
AbstractWe study graphical games where the payoff function of each player satisfies one of four type...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
ABSTRACT. We prove a theorem computing the number of solutions to a system of equations which is gen...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium or a subg...
In light of much recent interest in finding a model of multi-player multi-action games that allows f...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate...
Graphical games (GG) provide compact representations of multiplayer games involving large population...
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is b...
We analyze the problem of computing pure Nash equilibria in action graph games (AGGs), which are a c...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
In the network creation game with n vertices, every vertex (a player) buys a set of adjacent edges, ...
We provide a complete characterization for the computational complexity of finding approximate equil...
AbstractWe study graphical games where the payoff function of each player satisfies one of four type...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
ABSTRACT. We prove a theorem computing the number of solutions to a system of equations which is gen...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium or a subg...
In light of much recent interest in finding a model of multi-player multi-action games that allows f...