We analyze the problem of computing pure Nash equilibria in action graph games (AGGs), which are a compact game-theoretic representation. While the problem is NP-complete in general, for certain classes of AGGs there exist polynomial time algorithms. We propose a dynamic-programming approach that constructs equilibria of the game from equilibria of restricted games played on subgraphs of the action graph. In particular, if the game is symmetric and the action graph has bounded treewidth, our algorithm determines the existence of pure Nash equilibrium in polynomial time
Abstract. Two-player win-lose games have a simple directed graph rep-resentation. Exploiting this, w...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
Action-graph games (AGGs) are a fully expressive game representation which can compactly express b...
In light of much recent interest in finding a model of multi-player multi-action games that allows f...
In the last decade, there has been much research at the interface of computer science and game theor...
Abstract. We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in sym-metric ...
AbstractWe study graphical games where the payoff function of each player satisfies one of four type...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
Abstract. We study the complexity of computing Nash equilibria in games where players arranged as th...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact represent...
We investigate from the computational viewpoint multi-player games that are guaranteed to have pure ...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
Abstract. Two-player win-lose games have a simple directed graph rep-resentation. Exploiting this, w...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
Action-graph games (AGGs) are a fully expressive game representation which can compactly express b...
In light of much recent interest in finding a model of multi-player multi-action games that allows f...
In the last decade, there has been much research at the interface of computer science and game theor...
Abstract. We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in sym-metric ...
AbstractWe study graphical games where the payoff function of each player satisfies one of four type...
We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical gam...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
Abstract. We study the complexity of computing Nash equilibria in games where players arranged as th...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact represent...
We investigate from the computational viewpoint multi-player games that are guaranteed to have pure ...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
Abstract. Two-player win-lose games have a simple directed graph rep-resentation. Exploiting this, w...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...