This paper discusses the process and resulting performance piece So Pleased To Meet You, which was created for the Digital Research in Humanities & Arts 2014 conference by myself and Pattern Fight Performance, with me as guest director. This practice-based research considers the impact of modern communication tools such as Chatroulette and Facebook as social and cultural licensees and asks how these devices open up possibilities for performance making. The piece is arguably attempting to combine what Matthew Causey calls the theatre ‘born of illusion’ and theatre ‘issuing from the virtual’ (2006: 97). When a (fictitious) bored customer services worker convinces (real) total strangers that she is a bioscientist undertaking cutting edge resea...
This article is a written and visual critical appraisal of my current practice research project inve...
Netprov (networked improv narrative) is an emerging art form that creates written stories that are n...
Through the genealogical analysis of the theatrical performance ‘The Werther’s Effect e-Project (WEe...
This paper discusses the process and resulting performance piece 'So Pleased To Meet You', which was...
A central character unsatisfied with her identity will take the audience on a darkly comic explorati...
Since the millennium, immersive theatre has developed and emerged into the mainstream, with companie...
The intimacy of the performer-audience relationship is timeless. Throughout the COVID-19 pandemic, t...
The potential to cultivate new relationships with spectators has long been cited as a primary motiva...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
Until relatively recently, science and technology on the one hand and various forms of artistic expr...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
This is the abstract of a peer-reviewed paper accepted for submission by Body, Space and Technology....
The Collins English Dictionary defines “Interaction” as “a mutual or reciprocal action or influence”...
The Author provides an ethnographic examination of interpersonal communication in a virtual world un...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
This article is a written and visual critical appraisal of my current practice research project inve...
Netprov (networked improv narrative) is an emerging art form that creates written stories that are n...
Through the genealogical analysis of the theatrical performance ‘The Werther’s Effect e-Project (WEe...
This paper discusses the process and resulting performance piece 'So Pleased To Meet You', which was...
A central character unsatisfied with her identity will take the audience on a darkly comic explorati...
Since the millennium, immersive theatre has developed and emerged into the mainstream, with companie...
The intimacy of the performer-audience relationship is timeless. Throughout the COVID-19 pandemic, t...
The potential to cultivate new relationships with spectators has long been cited as a primary motiva...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
Until relatively recently, science and technology on the one hand and various forms of artistic expr...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
This is the abstract of a peer-reviewed paper accepted for submission by Body, Space and Technology....
The Collins English Dictionary defines “Interaction” as “a mutual or reciprocal action or influence”...
The Author provides an ethnographic examination of interpersonal communication in a virtual world un...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
This article is a written and visual critical appraisal of my current practice research project inve...
Netprov (networked improv narrative) is an emerging art form that creates written stories that are n...
Through the genealogical analysis of the theatrical performance ‘The Werther’s Effect e-Project (WEe...