In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major challenge lies in creating a social connection between audience and actors, who reside in physically distant spaces. The goal of this demo is to explore the extents by which this chemistry can be recreated in a virtual space even though participants are in different physical locales. We focus on non-verbal connection using body motion and actor-audience proximity to create the social bond
Presenting theatrical performances in virtual reality (VR) has been an active area of research since...
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Pl...
Virtual worlds have been with us since the mid-1980s, defined as ‘A synchronous and persistent netwo...
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatr...
The intimacy of the performer-audience relationship is timeless. Throughout the COVID-19 pandemic, t...
With this paper, we aim at introducing an empirical experiment to explore the impact of different in...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
Due to the Pandemic caused by the COVID-19 virus, 360 VR technology is used in theatre earlier than ...
For more than a decade, virtual reality (VR) has been employed to enrich and heighten media experien...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
This thesis concerns itself with an investigation of live performance on an augmented stage in front...
This article is a reflection upon practice-led research, undertaken during the pandemic, that addres...
We identify emerging phenomena of distributed liveness, involving new relationships among performers...
Presenting theatrical performances in virtual reality (VR) has been an active area of research since...
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Pl...
Virtual worlds have been with us since the mid-1980s, defined as ‘A synchronous and persistent netwo...
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatr...
The intimacy of the performer-audience relationship is timeless. Throughout the COVID-19 pandemic, t...
With this paper, we aim at introducing an empirical experiment to explore the impact of different in...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
Due to the Pandemic caused by the COVID-19 virus, 360 VR technology is used in theatre earlier than ...
For more than a decade, virtual reality (VR) has been employed to enrich and heighten media experien...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
This thesis concerns itself with an investigation of live performance on an augmented stage in front...
This article is a reflection upon practice-led research, undertaken during the pandemic, that addres...
We identify emerging phenomena of distributed liveness, involving new relationships among performers...
Presenting theatrical performances in virtual reality (VR) has been an active area of research since...
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Pl...
Virtual worlds have been with us since the mid-1980s, defined as ‘A synchronous and persistent netwo...