The Author provides an ethnographic examination of interpersonal communication in a virtual world uncovering how the technology of virtual worlds reveals the technologies of culture and how both are a means for shaping our experience of the world and for revealing the world we seek to know.Udostępnienie publikacji Wydawnictwa Uniwersytetu Łódzkiego finansowane w ramach projektu „Doskonałość naukowa kluczem do doskonałości kształcenia”. Projekt realizowany jest ze środków Europejskiego Funduszu Społecznego w ramach Programu Operacyjnego Wiedza Edukacja Rozwój; nr umowy: POWER.03.05.00-00-Z092/17-00
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Situations shape how we learn and who we are. This chapter reviews two case-studies in order to iden...
People connect digitally through social media, fusing their relationships with meaning in a non-spac...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
In the context of widespread availability of digital technology as a means for interacting with othe...
In the context of widespread availability of digital technology as a means for interacting with othe...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
Thesis (M.A., Sociology) -- California State University, Sacramento, 2011.How does social interactio...
We examine Traveler, a social-based 3D online virtual community with over ten years of continuous co...
We examine Traveler, a social-based 3D online virtual community with over ten years of continuous co...
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Given the ubiquity and pervasiveness of digital technologies within contemporary society, scholarly ...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Situations shape how we learn and who we are. This chapter reviews two case-studies in order to iden...
People connect digitally through social media, fusing their relationships with meaning in a non-spac...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
In the context of widespread availability of digital technology as a means for interacting with othe...
In the context of widespread availability of digital technology as a means for interacting with othe...
Digital technology has given opportunities for multiple experiences of Self in contemporary society....
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
Thesis (M.A., Sociology) -- California State University, Sacramento, 2011.How does social interactio...
We examine Traveler, a social-based 3D online virtual community with over ten years of continuous co...
We examine Traveler, a social-based 3D online virtual community with over ten years of continuous co...
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Given the ubiquity and pervasiveness of digital technologies within contemporary society, scholarly ...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Situations shape how we learn and who we are. This chapter reviews two case-studies in order to iden...
People connect digitally through social media, fusing their relationships with meaning in a non-spac...